Saturday, July 2, 2016

Assassin's Creed: The Filmmakers Credo Murderess Want to Show The Fans That Understand The Game

Adaptations of video games have been a great career on the big screen. As superhero movies dominate the box office, Hollywood is still expected to have a large stone success is based on a video game - and the creative team behind the murderess I think 20th Century Fox hopes that this can be the same. Starring and produced by Michael and directed by Justin Macbeth, Assassins Creed in a world where evil Templars seeking artifacts that make it possible for them to control and eliminate mankind free will gather. To do this, click the DNA of people whose ancestors lived, at certain times, and use it to find their memories of various artifacts.



When the movie begins, Temp carries a certain artifact, for nearly two decades, and the creation of a key detail in the search for life in the 15th century in Spain they give character Fassbender Callum to Abstergo's headquarters in Madrid, where it is caught with a handful of others using the Temple for their memories. In Abstergo Callum back of his head on his father Aguilar 15th century by the Animus, but in the current situation that he and his new family of killers for a way to escape the Temple before finding his death. Download Assassin's Creed Full Movie Online.

It is a story that takes its direct influence on the premise of Assassins Creed video game series, but Kurzel wanted the experience of going to the cinema to offer something new. "I tried to take a movie to the game," he said during a visit to the set of the film in October. "I think the game as a film and am so special and a visual effect in the game is so good. It was:" How embrace, while for something else? ""

Fassbinder said: "We treat this as a cinematic experience instead of trying to get a video game on the screen."

The solution was true that what makes the game Assassin's Creed success fighting styles, while raising a number of factors that make them unique, remains as the concept of DNA memory. To see these errors adaptations of video games have made highly dependent CGI Kurzel chose to shoot scenes of real daring stunts in real places, making parkour chase scenes to play on top of the actual buildings in Malta.

"Often when films are made of videogames, people have no money, to pass the time when they go," E "player. Just play on the screen and you want it." but I really feel, because often those who have not been very successful, we had to accelerate, "said executive producer Pat Crowley." We knew that we had to spend money, so people do not feel that it was just a game cheating. "

Fassbinder was one of the first to film, but it was dark Ubisoft him in 2011 and his passion for the franchise, which took him on board. In fact, X-Men: Apocalypse Star had not even played the game to say "yes" to produce and star in the film. It connects with the central themes of the story, and worked during pre-production to develop the screenplay, the characters and the story.

"I like the idea that the Templars and murderers, who both have their spirit and faith in the struggle for humanity, but both, have contradictions in their ethics and principles. They are hypocritical in own right. It is very gray area," he said. "I think that if I do something like the memory of DNA, so it seems reasonable scientific theory that researchers could find today, and it can lead to a fantasy world, which will help to immerse in the most viewers something amazing, because it is rooted logic and the actual current theory ".

A great deal of emphasis really know to do in the world and, if the sequences showing the 15th century, as historically accurate as possible because they give Assassin's Creed on the big screen adds a new layer to the experience.

"In itself, it seems that every player has reached the film, and will sit down if you're a fan of Assassins Creed, sitting on his chair and will go," This is're enough to be good, "said Crowley. " how you will please? The only way to satisfy them is to make them feel how much you care about your experience, and also gives them something next time they play the game after watching the film, you will understand the real world that exists. "

Fassbender said: "Everything that I think people love the game we have here, and definitely follow."

There are no significant discrepancies games. Crowley said the film takes place 65 percent now to 35 percent in the past, but the games are mostly gone. Like the recently released trailer also showed Animus seems very different in the film of the game, a set designer decides Andy Nichols explained as "a very interesting point in the game, because not only can shoot someone squirm in a bus."

But there are many more factors that remain true to the spirit of the game, that leap of faith, to the end of the trailer and the integration of Eagle Vision. Nichols said "that some in and out of a regression comedies in some places. The birds and eagles ever present and, of course, when some introductions to the scenes point of view of an eagle. "There will also be competitions Easter series scattered throughout the film.

"It's good to be there, and it is hoped that they are interested in a fan base in the cinematic experience and interactive game experience," says Fassbender. "There are some things that you absolutely want to respect the game, but they also want new items to catch the game. Of course, the guys at Ubisoft very impressed here and had a look at the set, and have been; I think, with some of the ideas Animus, our perception of what is at stake. It’s just what. it's not a game we do. We are trying to create a cinematic experience, so there are new things that we have to go. "

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